Friday, September 19, 2014

How to Integrate Technology Into an Art Lesson

First, let us begin with the scenario.  A high school history teacher, located on the west coast of the United States, wants to showcase to her students new exhibits being held at two prominent New York City museums. The teacher wants her students to take a "tour" of the museums and be able to interact with the museum curators, as well as see the art work on display. Afterward, the teacher would like to choose two pieces of artwork from each exhibit and have the students participate in a group critique of the individual work of art. As a novice of distance learning and distance learning technologies, the teacher turned to the school district’s instructional designer for assistance. In the role of the instructional designer, what distance learning technologies would you suggest the teacher use to provide the best learning experience for her students?

There are many things to consider when choosing media for a distance learning project like the one presented.  The media should be accurate, motivational, engaging, and unbiased (Simonson, Smaldino, & Zvacek, 2012), but most importantly it needs to address the goals and objectives of the specific lesson.  The instructor wants the students to be able to evaluate two pieces of art work which would require the students to take a virtual tour of a museum.  The first suggestion that I would make is for the teacher to visit the Google Art Project online (Google Art Project, 2014).  Google has used the same technology that brought us the street view feature to Google maps to provide a collection of virtual tours of many of the most famous art museums around the world.  One thing that I love about this project is that it encourages students to explore and discover treasures throughout the museum by providing different modes of exploration.  The students can either browse through the high definition photographs of the works from each museum or they can take a virtual walk by using the floor map provided for each museum.  By emphasizing the discovery of the learner, it engages the learner in the content (Simonson, Smaldino, & Zvacek, 2012). I also like that the project meets all of the standards to make it SCORM compliant (Simonson, Smaldino, & Zvacek, 2012). You can check out the Google Art Project by visiting https://www.google.com/culturalinstitute/project/art-project.

There are many forms of technology that would allow students to interact with the museum curators.  One option that would be efficient is to request a Skype session during which students could ask previously written questions pertaining to their particular works of art. This choice would allow students to discover more about the art work while making efficient use of the curator’s time.

Finally, I would suggest that the teacher have students complete their evaluations of the two pieces of art on a wiki page.  “A wiki is a collection of web pages that are linked to each other, and reflect the work of many authors” (Beldarrain, 2006). Wiki are good tools for collaborative writing and compiling information (Simonson, Smaldino, & Zvacek, 2012) and often offered to educational institutions at no cost.  BY providing a group space for the learners, you give them the opportunity to discuss and share ideas more freely (Simonson, Smaldino, & Zvacek, 2012). Students would have access to the wiki both at home and at school which would allow easy access to the project.  The wiki can also serve as the presentation tool at the conclusion of the project. An example of a working wiki can be found at http://en.wikisource.org/wiki/Portal:Fine_Arts.

             Today’s mobile learner is demanding more control of their learning experience.  This is placing pressure onto educators to integrate new technology tools to meet the needs of the learner.  “As new technologies emerge, instructional designers and educators have unique opportunities to foster interaction and collaboration among learners, thus creating a true learning environment” (Beldarrain, 2006)


References


Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction and collaboration. Distance Education, 27(2), 139-153.
Google Art Project. (2014, September 19). Retrieved from Google Cultutral Institute:    https://www.google.com/culturalinstitute/home.    

Simonson, M., Smaldino, S., & Zvacek, S. (2012). Teaching and learning at a distance: Foundations of distance education. Boston : Pearson.

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