Technology has become the new trend in training and
education. Blogs, wikis, and social
networking are familiar tools in the instructional design world and can have
multiple uses. However, the truth that
technology should never be used just for technology’s sake should not be under
emphasized. Technology must serve a meaningful
purpose in instruction for it to be effective.
Strategic implementation of technology can ensure that the tools being
utilized enhance the learning experience, not only for the learner but also for
the trainer. Before you can
strategically utilize technology, you must understand what is available and how
it can be used to enhance instructional design.
Below are five tools that are having, and will continue to have, a huge
impact in the field of training and education.
References
1.
Social
Bookmarking
Social Bookmarking is a tool that
allows you to save a webpage to a public domain while also giving you the
ability to tag the page with keywords. If
another user searches for a tag associated with the saved site, the URL will be
shown in a list of other sites that also have the same tag. This tool is
extremely useful when conducting research on a specific topic. It allows you to create folders for saved
sites (as you would when bookmarking to your computer) and write notes for
individual bookmarks. The benefit of
social bookmarking over bookmarking to a computer is the ability to search what
other people have tagged. Social
bookmarking tools like Diigo have taken it a step farther allowing you to highlight
information on a bookmarked page and leave post it notes. This is a tool that can be invaluable during research
or self-guided study. By providing a way
to easily organize large amounts of information, it makes gathering information
from the web much more efficient. In the
future, I can see social bookmarking being used to encourage collaborative
learning and share ideas with learners from a distance.
Interested in the advantages and
disadvantages of Social Bookmarking? Go
to https://net.educause.edu/ir/library/pdf/ELI7001.pdf
2.
Gaming
With over 40% of adults reportedly playing
video games today (Noe, 2013) (and I would suspect
that percentage is low with the popularity of game apps on most cellphones),
the use of gaming is becoming an acceptable training and educational method. Gaming
provides many benefits to the learner. First,
Learners tend to become more easily engaged and motivated when interacting with
a gaming environment. Second, the
enjoyment found in gaming can help to gain buy-in, thus resulting in learner retention
and transfer. Finally, gaming can allow
the learner to progress at their own pace while still keeping the content
consistent. I feel that gaming will
continue to evolve as a training solution in the future. As virtual reality become more readily
available, we will see training move more easily into the virtual world. Research on gaming learning theory will give
us a better understanding on how to use gaming effectively to best meet the
needs of the learner.
3.
Virtual
Worlds
When most people think of virtual
worlds, they may think of the popular game World of War Craft, but virtual
worlds are currently being used in many training programs to give learners a
realistic three-dimensional learning environment. Virtual worlds often require the learner to
develop an avatar that they then move through the online environment. The environments can require the learner to
complete simulations, interact with other characters or learners, or participate
in webinars (Noe, 2013) . One advantages to utilizing a virtual
classroom is that it can allows learners to deal with situation that may be too
difficult or risky to create in a live environment. The use of avatars help learners develop a
sense of presence online and can help learners become more active engaged and
emotional invested in the learning taking place in the virtual world. As distance learning continues to grow in
popularity, I feel that more training will make use of virtual worlds.
Here is a great
resource for different ways to use virtual worlds for learning http://www.teachthought.com/technology/20-uses-for-virtual-worlds-in-the-classroom/
4.
Shared
Work Spaces
As a private tutor, one
tool that I find extremely effective and beneficial is a shared work
place. Google Docs is one example of a
shared work place tool that is used by many online learners. Shared work places allow users to share and
collaborate on documents. One feature
that I feel is most intriguing is the ability for multiple users to work on the
same document simultaneously. The tool
shows each user where the other user is typing by using name tags. When coupled with a web conferencing tool,
shared work spaces can make collaboration easy and efficient. Shared work spaces have become popular in
both the corporate and public education realms due to the ability to save
documents to outside servers and the ability to access documents from different
devices. As shared work spaces continue
to grow in popularity, I see it opening up new forms of collaboration and
providing users not only with easier ways to share ideas and information, but
also ways to influence the learning of others at a distance.
5.
Mobile
Learning
Mobile learning is any
learning that takes place on a mobile device such as smart phones tablets, or
laptops. Mobile learning is all about
portability and instant access.
Although mobile learning can be used for both formal and informal
learning, it has had a tremendous impact on informal and self-guided
learning. Many learners find mobile learning
natural due to the increased daily use of mobile devices. Learners can subscribe to podcasts, set up
RSS feeds, and share information through social networking sites. Sites like LinkedIn provide professional development
articles and the ability to join discussion groups while also helping
individuals to network in their field.
Mobile learning provides learning at our fingertips and will continue to
encourage learners to independently explore and develop skills.
How is Mobile Technology Effecting the Classroom?
Watch the video at the link below to find out.
References
Noe, R. A. (2013). Employee training and
development (6th ed.). New York, NY: McGraw Hill.

I enjoyed reading your blog. I found your sections on social bookmarking and shared work spaces interesting. I'm wondering how you use shared work spaces when tutoring.
ReplyDeleteKristy
ReplyDeleteI really liked you opening paragraph for you Blog Post this week, it sets the tone for the used of technology in training and development. You made a good observation regarding the advantages of using Social Bookmarking to encourage idea sharing and collaboration. The ability to create folders for saved sites and search what other people have tagged are very valuable feature for the k -12 researcher. What do you see as some of the limitations or barriers to students using this technology?
I agree that the use of virtual world technologies provide the learner a real-world simulation in a safe and motivating learning environment. Why do you think that as distance learning continues to grow that in popularity that instructional designer will make greater use of Virtual Worlds? What limitations of VW technology will hinder the increased use of this powerful learning tool?
Thank you for sharing the Verizon video clip on the potential utilization of mobile technology in the classroom. I would agree that it’s greatest potential is for informal and continuous learning strategies.